diff options
author | Hans Lambermont <hans@lambermont.dyndns.org> | 2002-10-12 15:37:38 +0400 |
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committer | Hans Lambermont <hans@lambermont.dyndns.org> | 2002-10-12 15:37:38 +0400 |
commit | 12315f4d0e0ae993805f141f64cb8c73c5297311 (patch) | |
tree | 59b45827cd8293cfb727758989c7a74b40183974 /source/gameengine/Ketsji/KX_ConstraintActuator.h |
Initial revisionv2.25
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConstraintActuator.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConstraintActuator.h | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.h b/source/gameengine/Ketsji/KX_ConstraintActuator.h new file mode 100644 index 00000000000..247e7ea55f9 --- /dev/null +++ b/source/gameengine/Ketsji/KX_ConstraintActuator.h @@ -0,0 +1,109 @@ +/** + * KX_ConstraintActuator.h + * + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef __KX_CONSTRAINTACTUATOR +#define __KX_CONSTRAINTACTUATOR + +#include "SCA_IActuator.h" +#include "MT_Scalar.h" + + +class KX_ConstraintActuator : public SCA_IActuator +{ + Py_Header; + + // Damp time (int), + int m_dampTime; + // min (float), + float m_minimumBound; + // max (float), + float m_maximumBound; + // locrotxyz choice (pick one): only one choice allowed at a time! + int m_locrot; + + /** + * Clamp <var> to <min>, <max>. Borders are included (in as far as + * float comparisons are good for equality...). + */ + void Clamp(MT_Scalar &var, float min, float max); + + + public: + enum KX_CONSTRAINTTYPE { + KX_ACT_CONSTRAINT_NODEF = 0, + KX_ACT_CONSTRAINT_LOCX, + KX_ACT_CONSTRAINT_LOCY, + KX_ACT_CONSTRAINT_LOCZ, + KX_ACT_CONSTRAINT_ROTX, + KX_ACT_CONSTRAINT_ROTY, + KX_ACT_CONSTRAINT_ROTZ, + KX_ACT_CONSTRAINT_MAX + }; + + bool IsValidMode(KX_CONSTRAINTTYPE m); + + KX_ConstraintActuator(SCA_IObject* gameobj, + int damptime, + float min, + float max, + int locrot, + PyTypeObject* T=&Type); + virtual ~KX_ConstraintActuator(); + virtual CValue* GetReplica() { + KX_ConstraintActuator* replica = new KX_ConstraintActuator(*this); + replica->ProcessReplica(); + // this will copy properties and so on... + CValue::AddDataToReplica(replica); + return replica; + }; + + virtual bool Update(double curtime,double deltatime); + + /* --------------------------------------------------------------------- */ + /* Python interface ---------------------------------------------------- */ + /* --------------------------------------------------------------------- */ + + virtual PyObject* _getattr(char *attr); + + KX_PYMETHOD_DOC(KX_ConstraintActuator,SetDamp); + KX_PYMETHOD_DOC(KX_ConstraintActuator,GetDamp); + KX_PYMETHOD_DOC(KX_ConstraintActuator,SetMin); + KX_PYMETHOD_DOC(KX_ConstraintActuator,GetMin); + KX_PYMETHOD_DOC(KX_ConstraintActuator,SetMax); + KX_PYMETHOD_DOC(KX_ConstraintActuator,GetMax); + KX_PYMETHOD_DOC(KX_ConstraintActuator,SetLimit); + KX_PYMETHOD_DOC(KX_ConstraintActuator,GetLimit); + +}; +#endif //__KX_CONSTRAINTACTUATOR |