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authorBenoit Bolsee <benoit.bolsee@online.be>2008-09-26 22:03:14 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-09-26 22:03:14 +0400
commit8e1cf42dbd23d99db8e06617f37abec9ab5a146b (patch)
tree3f6463a79bc30e15bc239efe561e4999375c2eea /source/gameengine/Ketsji/KX_ConstraintActuator.h
parent8b46e655fa96497c960f0a6b418d2770167eadf9 (diff)
BGE patch: local/global flag to distance contraint actuator.
Previously the distance constraint actuator was always working in local axis. The local flag allows to cast the ray along a world axis (when the flag is not selected). The N flag works differently in this case: only the object orientation is changed to be parallel to the normal at the hit point. The linear velocity is now changed so that the speed along the ray axis is null. This eliminates the need to compensate the gravity when casting along the Z axis.
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConstraintActuator.h')
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintActuator.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.h b/source/gameengine/Ketsji/KX_ConstraintActuator.h
index 99c09c1e5cc..b2ef0dae553 100644
--- a/source/gameengine/Ketsji/KX_ConstraintActuator.h
+++ b/source/gameengine/Ketsji/KX_ConstraintActuator.h
@@ -99,7 +99,8 @@ protected:
KX_ACT_CONSTRAINT_NORMAL = 64,
KX_ACT_CONSTRAINT_MATERIAL = 128,
KX_ACT_CONSTRAINT_PERMANENT = 256,
- KX_ACT_CONSTRAINT_DISTANCE = 512
+ KX_ACT_CONSTRAINT_DISTANCE = 512,
+ KX_ACT_CONSTRAINT_LOCAL = 1024
};
bool IsValidMode(KX_CONSTRAINTTYPE m);
bool RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data);