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authorPhilipp Oeser <info@graphics-engineer.com>2022-04-08 14:25:41 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2022-04-19 17:07:22 +0300
commit59e68d80319427de983355067f9cbef3148190d6 (patch)
tree76d1822f9e8780e40bc0b6e8c42473241fdf9741 /source/gameengine/Ketsji/KX_ConstraintActuator.h
parentf1173749c2f9c9cb9640ba5b5470dbb28c2494c1 (diff)
Fix T97135: Fix selection issues with parented masks in the MCE
Box, Circle and Lasso select were not taking into account if a mask(point) was parented; selection was only succeeding in the original place. Now check coordinates from evaluated mask (points) instead while setting selection flags and DEG tagging still happens on the original ID. Maniphest Tasks: T97135 Differential Revision: https://developer.blender.org/D14651
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConstraintActuator.h')
0 files changed, 0 insertions, 0 deletions