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author | Philipp Oeser <info@graphics-engineer.com> | 2022-04-08 14:25:41 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2022-04-19 17:07:22 +0300 |
commit | 59e68d80319427de983355067f9cbef3148190d6 (patch) | |
tree | 76d1822f9e8780e40bc0b6e8c42473241fdf9741 /source/gameengine/Ketsji/KX_ConstraintActuator.h | |
parent | f1173749c2f9c9cb9640ba5b5470dbb28c2494c1 (diff) |
Fix T97135: Fix selection issues with parented masks in the MCE
Box, Circle and Lasso select were not taking into account if a
mask(point) was parented; selection was only succeeding in the original
place.
Now check coordinates from evaluated mask (points) instead while
setting selection flags and DEG tagging still happens on the original ID.
Maniphest Tasks: T97135
Differential Revision: https://developer.blender.org/D14651
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConstraintActuator.h')
0 files changed, 0 insertions, 0 deletions