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author | Campbell Barton <ideasman42@gmail.com> | 2009-02-19 16:42:07 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-02-19 16:42:07 +0300 |
commit | cdec2b3d15ab0448e4df70496285ed95681e5972 (patch) | |
tree | f6d2d49a28c45d035c0c047c9488d687a75d459b /source/gameengine/Ketsji/KX_ConstraintActuator.h | |
parent | c597863783e1001dca599e6dcbc28048f0ef4ce1 (diff) |
BGE Python API
Use 'const char *' rather then the C++ 'STR_String' type for the attribute identifier of python attributes.
Each attribute and method access from python was allocating and freeing the string.
A simple test with getting an attribute a loop shows this speeds up attribute lookups a bit over 2x.
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConstraintActuator.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConstraintActuator.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.h b/source/gameengine/Ketsji/KX_ConstraintActuator.h index 28b9b1e6a0b..132b8a7328a 100644 --- a/source/gameengine/Ketsji/KX_ConstraintActuator.h +++ b/source/gameengine/Ketsji/KX_ConstraintActuator.h @@ -142,7 +142,7 @@ protected: /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const STR_String& attr); + virtual PyObject* _getattr(const char *attr); KX_PYMETHOD_DOC(KX_ConstraintActuator,SetDamp); KX_PYMETHOD_DOC_NOARGS(KX_ConstraintActuator,GetDamp); |