diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2005-07-30 22:21:02 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2005-07-30 22:21:02 +0400 |
commit | 6eeaacde0aef77b294e0ac425aa68a14f38dce1b (patch) | |
tree | 716123db10af8323a3b8c0e936334628ca526d9b /source/gameengine/Ketsji/KX_ConvertPhysicsObject.h | |
parent | ed997ca8d27b9eeb90c9fba38693a471a312efce (diff) |
enable bullet for vc7 too by default (can be switched off easily)
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObject.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConvertPhysicsObject.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h index 2a322e52002..cf231adfd2a 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h @@ -36,10 +36,11 @@ //#define USE_SUMO_SOLID //#define USE_ODE -//on visual studio 8, always enable BULLET for now +//on visual studio 7/8, always enable BULLET for now //you can have multiple physics engines running anyway, and //the scons build system doesn't really support this at the moment. -#if 1400 <= _MSC_VER +//if you got troubles, just comment out USE_BULLET +#if 1300 <= _MSC_VER #define USE_BULLET #endif |