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authorNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
commit00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch)
tree952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
parent5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff)
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObject.h')
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObject.h31
1 files changed, 23 insertions, 8 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
index bf40baf5594..3ed3e2bfa8f 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
@@ -32,22 +32,35 @@
#ifndef KX_CONVERTPHYSICSOBJECTS
#define KX_CONVERTPHYSICSOBJECTS
-
+/* These are defined by the build system... */
//#define USE_SUMO_SOLID
-//solid is not available yet
-
-#define USE_ODE
+//#define USE_ODE
class RAS_MeshObject;
class KX_Scene;
+typedef enum {
+ KX_BOUNDBOX,
+ KX_BOUNDSPHERE,
+ KX_BOUNDCYLINDER,
+ KX_BOUNDCONE,
+ KX_BOUNDMESH
+} KX_BoundBoxClass;
-struct KX_Bounds
+struct KX_BoxBounds
{
float m_center[3];
float m_extends[3];
};
+/* Cone/Cylinder */
+struct KX_CBounds
+{
+ float m_radius;
+ float m_height;
+};
+
+
struct KX_ObjectProperties
{
bool m_dyna;
@@ -59,9 +72,11 @@ struct KX_ObjectProperties
bool m_isactor;
bool m_concave;
bool m_isdeformable;
- bool m_implicitsphere ;
- bool m_implicitbox;
- KX_Bounds m_boundingbox;
+ KX_BoundBoxClass m_boundclass;
+ union {
+ KX_BoxBounds box;
+ KX_CBounds c;
+ } m_boundobject;
};
#ifdef USE_ODE