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authorErwin Coumans <blender@erwincoumans.com>2006-12-01 04:04:27 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-12-01 04:04:27 +0300
commit4941107f927c3717a113b82463193caae0022d8c (patch)
tree2f4de94b1bb53233e54f49a732a0f4d90df14bf8 /source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
parent51ce503cb24de6fa928555359acce77beed8995e (diff)
- enabled compound collision objects, requires 'clear parent inverse'
- fixed some issues with kinematic objects, introduced during Bullet 2.x upgrade
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObject.h')
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObject.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
index a976a6b13b1..684e052323d 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
@@ -57,7 +57,8 @@ typedef enum {
KX_BOUNDCYLINDER,
KX_BOUNDCONE,
KX_BOUNDMESH,
- KX_BOUNDPOLYTOPE
+ KX_BOUNDPOLYTOPE,
+ KX_BOUND_DYN_MESH
} KX_BoundBoxClass;
struct KX_BoxBounds
@@ -86,6 +87,8 @@ struct KX_ObjectProperties
bool m_concave;
bool m_isdeformable;
bool m_disableSleeping;
+ bool m_hasCompoundChildren;
+ bool m_isCompoundChild;
KX_BoundBoxClass m_boundclass;
union {
KX_BoxBounds box;