diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2005-08-05 21:00:32 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2005-08-05 21:00:32 +0400 |
commit | b6d9fbf0dbe44efee9309f09bc1a518a2cd67813 (patch) | |
tree | 43aaf1f693bec9849914001b9cf1fd1dce185de1 /source/gameengine/Ketsji/KX_ConvertPhysicsObject.h | |
parent | 0f044af97ef785f73e0aa2188716dcafd0c0d54e (diff) |
fixed the mouse-over sensor,
added raycast support for bullet (no triangle-mesh support, soon)
added python methods for 'getHitObject', getRayDirection, getHitPosition and getHitNormal for mouse over sensor,
which makes it easy for a shootout.blend demo :)
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObject.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConvertPhysicsObject.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h index cf231adfd2a..e38ff77f76e 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h @@ -33,7 +33,7 @@ #define KX_CONVERTPHYSICSOBJECTS /* These are defined by the build system... */ -//#define USE_SUMO_SOLID +#define USE_SUMO_SOLID //#define USE_ODE //on visual studio 7/8, always enable BULLET for now |