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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-08 04:25:20 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-08 04:25:20 +0400
commitbd50d2f9cdaa5f84434cc3c5ba58fec94b84fdab (patch)
tree6ac561ef50b7fa62a8462273fd0983231b275dcf /source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
parent83907fc5f73b6634239d891fe2b0dd4be203b86b (diff)
Delete all SOLID shapes at the end of the game engine. They were all being leaked!
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObject.h')
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObject.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
index 3ed3e2bfa8f..0cf305dd14b 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
@@ -108,6 +108,8 @@ void KX_ConvertSumoObject( class KX_GameObject* gameobj,
struct PHY_ShapeProps* shapeprops,
struct PHY_MaterialProps* smmaterial,
struct KX_ObjectProperties* objprop);
+
+void KX_ClearSumoSharedShapes();
#endif
#endif //KX_CONVERTPHYSICSOBJECTS