diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2005-10-23 21:55:19 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2005-10-23 21:55:19 +0400 |
commit | 745fc2f9d045508c4c822266dbe3a90274b3ec73 (patch) | |
tree | 7578e1fb20d3fcab16594ca1c519997ee5c21b67 /source/gameengine/Ketsji/KX_ConvertPhysicsObject.h | |
parent | 6ce7d18371f8d2d1319082ed3cef553de339a65c (diff) |
updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
So for the 2.4 release, both bullet AND sumo will be enabled. You can choose in the world buttons which physics engine is active for a scene.
sorry if this breaks your builds!
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObject.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConvertPhysicsObject.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h index e38ff77f76e..b1922e247d1 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h @@ -33,7 +33,11 @@ #define KX_CONVERTPHYSICSOBJECTS /* These are defined by the build system... */ +//but the build system is broken, because it doesn't allow for 2 or more defines at once. +//Please leave Sumo _AND_ Bullet enabled #define USE_SUMO_SOLID +#define USE_BULLET + //#define USE_ODE //on visual studio 7/8, always enable BULLET for now |