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authorErwin Coumans <blender@erwincoumans.com>2005-07-30 22:21:02 +0400
committerErwin Coumans <blender@erwincoumans.com>2005-07-30 22:21:02 +0400
commit6eeaacde0aef77b294e0ac425aa68a14f38dce1b (patch)
tree716123db10af8323a3b8c0e936334628ca526d9b /source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
parented997ca8d27b9eeb90c9fba38693a471a312efce (diff)
enable bullet for vc7 too by default (can be switched off easily)
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObject.h')
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObject.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
index 2a322e52002..cf231adfd2a 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
@@ -36,10 +36,11 @@
//#define USE_SUMO_SOLID
//#define USE_ODE
-//on visual studio 8, always enable BULLET for now
+//on visual studio 7/8, always enable BULLET for now
//you can have multiple physics engines running anyway, and
//the scons build system doesn't really support this at the moment.
-#if 1400 <= _MSC_VER
+//if you got troubles, just comment out USE_BULLET
+#if 1300 <= _MSC_VER
#define USE_BULLET
#endif