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authorErwin Coumans <blender@erwincoumans.com>2005-07-29 10:08:02 +0400
committerErwin Coumans <blender@erwincoumans.com>2005-07-29 10:08:02 +0400
commit7432e4485ed8c8366ecbe321d4584b06db07e956 (patch)
tree1d8112f7f825243a81fbda8ac9be897a82fb03b5 /source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
parentaa3a45ddfcdf72a90d78e93df535b3f609c8cea9 (diff)
>humm, .. this seems to define USE_BULLET for 1400 > _MSC_VER
>e.g. my msvc6 and gcc in linux. right? >BM thanks bjornmose, is was a typo (it only disabled bullet for Visual Studio 2006, which is not even in planning stage :) Should be fixed now
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObject.h')
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObject.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
index e17e0ee9e5c..2a322e52002 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
@@ -36,11 +36,10 @@
//#define USE_SUMO_SOLID
//#define USE_ODE
-//on visual studio 8, always enable BULLET.
+//on visual studio 8, always enable BULLET for now
//you can have multiple physics engines running anyway, and
-//the build system doesn't really support this at the moment.
-#if 1400 < _MSC_VER
-#else
+//the scons build system doesn't really support this at the moment.
+#if 1400 <= _MSC_VER
#define USE_BULLET
#endif