diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2005-07-29 10:08:02 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2005-07-29 10:08:02 +0400 |
commit | 7432e4485ed8c8366ecbe321d4584b06db07e956 (patch) | |
tree | 1d8112f7f825243a81fbda8ac9be897a82fb03b5 /source/gameengine/Ketsji/KX_ConvertPhysicsObject.h | |
parent | aa3a45ddfcdf72a90d78e93df535b3f609c8cea9 (diff) |
>humm, .. this seems to define USE_BULLET for 1400 > _MSC_VER
>e.g. my msvc6 and gcc in linux. right?
>BM
thanks bjornmose, is was a typo
(it only disabled bullet for Visual Studio 2006, which is not even in planning stage :)
Should be fixed now
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObject.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConvertPhysicsObject.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h index e17e0ee9e5c..2a322e52002 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h @@ -36,11 +36,10 @@ //#define USE_SUMO_SOLID //#define USE_ODE -//on visual studio 8, always enable BULLET. +//on visual studio 8, always enable BULLET for now //you can have multiple physics engines running anyway, and -//the build system doesn't really support this at the moment. -#if 1400 < _MSC_VER -#else +//the scons build system doesn't really support this at the moment. +#if 1400 <= _MSC_VER #define USE_BULLET #endif |