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authorErwin Coumans <blender@erwincoumans.com>2005-07-27 13:47:08 +0400
committerErwin Coumans <blender@erwincoumans.com>2005-07-27 13:47:08 +0400
commit8f15f9805aa006ab7b66aa150d3774e37f28e701 (patch)
treedfa7d346c8234cc06fc62be15e16d30cad415d13 /source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
parent411123b2502388c9082886be48db93836ceacea8 (diff)
got some "_1400 <= _MSC_VER" wrong, should be "_1400 < _MSC_VER"
Lets hope gcc doesn't define this :)
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObject.h')
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObject.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
index b8cf5491d41..e17e0ee9e5c 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
@@ -39,7 +39,8 @@
//on visual studio 8, always enable BULLET.
//you can have multiple physics engines running anyway, and
//the build system doesn't really support this at the moment.
-#if 1400 > _MSC_VER
+#if 1400 < _MSC_VER
+#else
#define USE_BULLET
#endif