diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2005-07-27 13:47:08 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2005-07-27 13:47:08 +0400 |
commit | 8f15f9805aa006ab7b66aa150d3774e37f28e701 (patch) | |
tree | dfa7d346c8234cc06fc62be15e16d30cad415d13 /source/gameengine/Ketsji/KX_ConvertPhysicsObject.h | |
parent | 411123b2502388c9082886be48db93836ceacea8 (diff) |
got some "_1400 <= _MSC_VER" wrong, should be "_1400 < _MSC_VER"
Lets hope gcc doesn't define this :)
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObject.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConvertPhysicsObject.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h index b8cf5491d41..e17e0ee9e5c 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h @@ -39,7 +39,8 @@ //on visual studio 8, always enable BULLET. //you can have multiple physics engines running anyway, and //the build system doesn't really support this at the moment. -#if 1400 > _MSC_VER +#if 1400 < _MSC_VER +#else #define USE_BULLET #endif |