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authorCampbell Barton <ideasman42@gmail.com>2014-02-14 03:55:19 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-02-14 03:55:38 +0400
commit5621e63d36c525f6acd744e2ddae3a73f2c3b453 (patch)
treedcdf8d2a8a026a642db6e87d4cd8c692b36ecd8c /source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
parentd95b378c4dbf8caea5de382a38cedbff6a006ed3 (diff)
Code cleanup: duplicate headers
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
index 16513a97d60..ff5522ee7d2 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
@@ -49,7 +49,6 @@
#include "CTR_HashedPtr.h"
#include "KX_PhysicsEngineEnums.h"
-#include "PHY_Pro.h"
#include "KX_MotionState.h" // bridge between motionstate and scenegraph node