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author | Campbell Barton <ideasman42@gmail.com> | 2014-02-14 03:55:19 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-02-14 03:55:38 +0400 |
commit | 5621e63d36c525f6acd744e2ddae3a73f2c3b453 (patch) | |
tree | dcdf8d2a8a026a642db6e87d4cd8c692b36ecd8c /source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | |
parent | d95b378c4dbf8caea5de382a38cedbff6a006ed3 (diff) |
Code cleanup: duplicate headers
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp index 16513a97d60..ff5522ee7d2 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp @@ -49,7 +49,6 @@ #include "CTR_HashedPtr.h" #include "KX_PhysicsEngineEnums.h" -#include "PHY_Pro.h" #include "KX_MotionState.h" // bridge between motionstate and scenegraph node |