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authorMitchell Stokes <mogurijin@gmail.com>2014-04-24 00:59:04 +0400
committerMitchell Stokes <mogurijin@gmail.com>2014-04-24 00:59:04 +0400
commit81e28b8802a65a3efd6410e75a3fb92a21ed69a3 (patch)
tree4a8d2200d2b894852520376087f939678d103ca7 /source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
parent3182c54da6fd2eb1b3b54781bb447a7bd51b553e (diff)
BGE Cleanup: Removing the empty KX_ClearBulletSharedShapes() function
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
index f1a52e1790a..5791c9f3a7a 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
@@ -567,11 +567,6 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
}
-
-void KX_ClearBulletSharedShapes()
-{
-}
-
/* Refresh the physics object from either an object or a mesh.
* gameobj must be valid
* from_gameobj and from_meshobj can be NULL