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authorNorman Lin <nlin@nlin.net>2002-10-18 18:36:34 +0400
committerNorman Lin <nlin@nlin.net>2002-10-18 18:36:34 +0400
commit1b1596178640ac4b0b75fd4b97ff08399a4c075d (patch)
tree35e4fc8ec9488e3ffb487627ee1de78329a09b85 /source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
parent40a078a36d9829038b8f5cc1d8722110a50c8c7d (diff)
First checkin of core ODE functionality. See OdePhysicsController.cpp for a todo list.
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
index 01d02b58132..97828b618f8 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
@@ -31,6 +31,7 @@
*/
#pragma warning (disable : 4786)
+// defines USE_ODE to choose physics engine
#include "KX_ConvertPhysicsObject.h"
#include "KX_GameObject.h"
#include "RAS_MeshObject.h"
@@ -50,11 +51,11 @@
#ifdef USE_ODE
#include "KX_OdePhysicsController.h"
-#include "odephysicsenvironment.h"
+#include "OdePhysicsEnvironment.h"
#endif //USE_ODE
-// USE_SUMO_SOLID is defined in headerfile KX_ConvertPhysicsObjects.h
+// USE_SUMO_SOLID is defined in headerfile KX_ConvertPhysicsObject.h
#ifdef USE_SUMO_SOLID
@@ -235,7 +236,7 @@ void KX_ConvertSumoObject( class KX_GameObject* gameobj,
// physics object get updated here !
- // lazy evaluation because Havok doesn't support scaling !gameobj->UpdateTransform();
+ // lazy evaluation because we might not support scaling !gameobj->UpdateTransform();
if (objprop->m_in_active_layer && sumoObj)
{