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authorBenoit Bolsee <benoit.bolsee@online.be>2009-05-23 18:46:43 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-05-23 18:46:43 +0400
commit5441323dca30c169d1ecb726d26e8cb4c5f4994d (patch)
tree1bcd7b2460f8980bacb03232498cdb7a02b9ba36 /source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
parent6d8d7cd768f292a7fbbcecaf5f1cbc3090973f12 (diff)
BGE: fix memleaks.
SCA_RandomActuator: The random generator was shared between replicas and not deleted. Added ref counting between replicas to allow deletion at the end. KX_Camera: The scenegraph node was not deleted for temporary cameras (ImageMirror and shadow), causing 500 bytes leak per frame and per shadow light. KX_GameActuator: Global dictionary buffer was not deleted after saving. KX_MotionState: The motion state for compound child was not deleted KX_ReplaceMeshActuator: The mesh was unnecessarily converted for each actuator and not deleted, causing large memleak. After these fix, YoFrankie runs without memleak.
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
index 406339586cc..76642649afc 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
@@ -980,6 +980,8 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
compoundShape->calculateLocalInertia(mass,localInertia);
rigidbody->setMassProps(mass,localInertia);
}
+ // delete motionstate as it's not used
+ delete motionstate;
return;
}