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author | Erwin Coumans <blender@erwincoumans.com> | 2009-05-24 00:02:12 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2009-05-24 00:02:12 +0400 |
commit | a96ce9453f2a8d39e238d20c1c4dec9fe5becfb5 (patch) | |
tree | 053a235d93d37a73069adc472337e063f503b975 /source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | |
parent | 2de8f6e328e90ac5287187cee16e159411075956 (diff) |
Minor fixes in Bullet/constraint solving
Should make generic 6DOF constraint more useable, and rigid body stacking more stable (warmstarting was accidently switched off)
If time allows, a few more minor last-minute 2.49 fixes might follow.
Check out http://bulletphysics.com/constraintsTutorial.blend
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