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authorKent Mein <mein@cs.umn.edu>2003-01-21 21:30:44 +0300
committerKent Mein <mein@cs.umn.edu>2003-01-21 21:30:44 +0300
commitb01847593532f8f7157b5d23a942d8f12455cbfc (patch)
tree3093c7eb80970743b4249dc113b239814f567f2e /source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
parent558b75b9d35306fad72e6e49206478fcdc6a9d3f (diff)
Removed two local vars that were set and then never used.
(for example heres one: bool isActor = objprop->m_isactor;) Kent
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
index a6e7daadb2c..a12b93cca80 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
@@ -416,7 +416,6 @@ void KX_ConvertODEEngineObject(KX_GameObject* gameobj,
physicscontroller->setClientInfo(gameobj);
gameobj->GetSGNode()->AddSGController(physicscontroller);
- bool isActor = objprop->m_isactor;
STR_String materialname;
if (meshobj)
materialname = meshobj->GetMaterialName(0);