diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2008-09-29 07:09:03 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2008-09-29 07:09:03 +0400 |
commit | 0b622fc07f1a19c4fbc72782f6000814b66b2088 (patch) | |
tree | a0cc270ca6238e42acb5845e1f735e07d9c55be8 /source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | |
parent | 25fc47aaf2a7898b81eb4617a1cd877832d675c2 (diff) |
added anisotropic friction support for Bullet. Both for static and dynamic objects
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp index e4c7e7f9317..68e0997aec0 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp @@ -1025,6 +1025,14 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, //need a bit of damping, else system doesn't behave well ci.m_inertiaFactor = shapeprops->m_inertia/0.4f;//defaults to 0.4, don't want to change behaviour + ci.m_do_anisotropic = shapeprops->m_do_anisotropic; + ci.m_anisotropicFriction.setValue(shapeprops->m_friction_scaling[0],shapeprops->m_friction_scaling[1],shapeprops->m_friction_scaling[2]); + + //smprop->m_do_fh = kxshapeprops->m_do_fh; + //smprop->m_do_rot_fh = kxshapeprops->m_do_rot_fh ; + + + /////////////////// ci.m_gamesoftFlag = objprop->m_gamesoftFlag; |