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authorJanne Karhu <jhkarh@gmail.com>2008-09-25 22:31:01 +0400
committerJanne Karhu <jhkarh@gmail.com>2008-09-25 22:31:01 +0400
commit9a7c53782b63ea084782f9843150f74bcaa2cca3 (patch)
tree29b689a275c9671a0ad39c6c76dac5edbe5967f2 /source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
parent9c08e86b062fe2faa69894faccdc0e2ce2d8190d (diff)
Fix for [#17677] Blender Crash when Baking Boids
- A check for getting the "better" dm was missing from the boids code. I plan on converting the boids code into using the collision modifier one of these days but hopefully this quick fix will do for now.
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp')
0 files changed, 0 insertions, 0 deletions