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author | Janne Karhu <jhkarh@gmail.com> | 2008-09-25 22:31:01 +0400 |
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committer | Janne Karhu <jhkarh@gmail.com> | 2008-09-25 22:31:01 +0400 |
commit | 9a7c53782b63ea084782f9843150f74bcaa2cca3 (patch) | |
tree | 29b689a275c9671a0ad39c6c76dac5edbe5967f2 /source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | |
parent | 9c08e86b062fe2faa69894faccdc0e2ce2d8190d (diff) |
Fix for [#17677] Blender Crash when Baking Boids
- A check for getting the "better" dm was missing from the boids code. I plan on converting the boids code into using the collision modifier one of these days but hopefully this quick fix will do for now.
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp')
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