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author | Peter Schlaile <peter@schlaile.de> | 2009-06-01 13:24:46 +0400 |
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committer | Peter Schlaile <peter@schlaile.de> | 2009-06-01 13:24:46 +0400 |
commit | d1f7a2ceeeb711118d6172a3495f42a4a02718fc (patch) | |
tree | 45208b91f2607f047e6ec1f43a76a0b9357e81d0 /source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | |
parent | 332279e12e93c3089addf4056ae05d93b753ed79 (diff) |
== Sequencer ==
This removes the need of using "-g noaudio", if only HD Sound strips
are used. (In opposite to the RAM Sound strips, they don't need an
initialized Game Sound Engine for obvious reasons...)
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp')
0 files changed, 0 insertions, 0 deletions