diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2005-08-02 18:59:49 +0400 |
---|---|---|
committer | Erwin Coumans <blender@erwincoumans.com> | 2005-08-02 18:59:49 +0400 |
commit | 558b8daf67bc986210d2ca9f778872ec6a4fab3b (patch) | |
tree | da8cd2b52806c83deb0cb6acb7c54a3938e5f965 /source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | |
parent | 292c03ab8e9979a3792f8f96e4bad1a9d5b82275 (diff) |
added python binding for debugdraw,
tweaked friction, some more preparations but no real functionality added yet
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | 19 |
1 files changed, 8 insertions, 11 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp index 338e9448e94..d767b480756 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp @@ -133,7 +133,7 @@ void KX_ConvertSumoObject( KX_GameObject* gameobj, smmaterial->m_fh_normal = kxmaterial->m_fh_normal; smmaterial->m_fh_spring = kxmaterial->m_fh_spring; smmaterial->m_friction = kxmaterial->m_friction; - smmaterial->m_restitution = 0.f;//kxmaterial->m_restitution; + smmaterial->m_restitution = kxmaterial->m_restitution; SumoPhysicsEnvironment* sumoEnv = (SumoPhysicsEnvironment*)kxscene->GetPhysicsEnvironment(); @@ -854,7 +854,6 @@ static CollisionShape* CreateBulletShapeFromMesh(RAS_MeshObject* meshobj, bool p - void KX_ConvertBulletObject( class KX_GameObject* gameobj, class RAS_MeshObject* meshobj, class KX_Scene* kxscene, @@ -864,10 +863,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, { CcdPhysicsEnvironment* env = (CcdPhysicsEnvironment*)kxscene->GetPhysicsEnvironment(); - assert(env); - - bool dyna = false; @@ -912,8 +908,12 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, halfExtents /= 2.f; - //todo: do this conversion internally ! + //SimdVector3 he (halfExtents[0]-CONVEX_DISTANCE_MARGIN ,halfExtents[1]-CONVEX_DISTANCE_MARGIN ,halfExtents[2]-CONVEX_DISTANCE_MARGIN ); + //he = he.absolute(); + SimdVector3 he (halfExtents[0],halfExtents[1],halfExtents[2]); + he = he.absolute(); + bm = new BoxShape(he); bm->CalculateLocalInertia(ci.m_mass,ci.m_localInertiaTensor); @@ -929,7 +929,6 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, ); bm = new CylinderShapeZ(halfExtents); bm->CalculateLocalInertia(ci.m_mass,ci.m_localInertiaTensor); - bm->SetMargin(0.05f); break; } @@ -948,7 +947,6 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, bm = new ConeShape(objprop->m_boundobject.c.m_radius,objprop->m_boundobject.c.m_height); bm->CalculateLocalInertia(ci.m_mass,ci.m_localInertiaTensor); - bm->SetMargin(0.05f); break; @@ -959,7 +957,6 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, if (bm) { bm->CalculateLocalInertia(ci.m_mass,ci.m_localInertiaTensor); - bm->SetMargin(0.05f); } break; } @@ -1007,8 +1004,8 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, ci.m_restitution = smmaterial->m_restitution; - ci.m_linearDamping = 0.5;//shapeprops->m_lin_drag; - ci.m_angularDamping = 0.5f;//shapeprops->m_ang_drag; + ci.m_linearDamping = shapeprops->m_lin_drag; + ci.m_angularDamping = shapeprops->m_ang_drag; KX_BulletPhysicsController* physicscontroller = new KX_BulletPhysicsController(ci,dyna); env->addCcdPhysicsController( physicscontroller); |