diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2005-08-22 22:31:19 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2005-08-22 22:31:19 +0400 |
commit | 43b59afebb7b4887028786174978ab551e8cb9d2 (patch) | |
tree | 44df649fa62f5a54538575d9780b061b92dfc9d3 /source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | |
parent | 3b8e94ac6b10900825cf0c93aaa2e67d3f4d59a3 (diff) |
more preparation for physics recording to ipo keyframes
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp index cedd689e85f..b5aea65cfe4 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp @@ -305,7 +305,7 @@ static void BL_RegisterSumoObject( // need easy access, not via 'node' etc. KX_SumoPhysicsController* physicscontroller = new KX_SumoPhysicsController(sumoScene,sumoObj,motionstate,isDynamic); - gameobj->SetPhysicsController(physicscontroller); + gameobj->SetPhysicsController(physicscontroller,isDynamic); if (!gameobj->getClientInfo()) @@ -1012,7 +1012,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, env->addCcdPhysicsController( physicscontroller); - gameobj->SetPhysicsController(physicscontroller); + gameobj->SetPhysicsController(physicscontroller,dyna); physicscontroller->setNewClientInfo(gameobj->getClientInfo()); bool isActor = objprop->m_isactor; gameobj->getClientInfo()->m_type = (isActor ? KX_ClientObjectInfo::ACTOR : KX_ClientObjectInfo::STATIC); |