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author | Campbell Barton <ideasman42@gmail.com> | 2005-12-30 17:17:15 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2005-12-30 17:17:15 +0300 |
commit | 625c553e2077ec0a252ddd934d4267c61011d61f (patch) | |
tree | 766592e408378704a85a1996f4143ba0783e596a /source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | |
parent | 73dc1ff4af6316bb24bb66d4caef5c1b92e85c78 (diff) |
Added a python hook to Joining objects
Object.Join()
Seperated the join calls from space.c and view3dmenu into join_menu() in space.c, like the select_group_menu(),
okee's from join_curve, join_mesh.. etc are in join_menu() so python can call them without UI menu's in the way.
this is also a bit neater since there were 2 places that were doing what join_menu() does now.
- Cam
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp')
0 files changed, 0 insertions, 0 deletions