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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-08 04:25:20 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-08 04:25:20 +0400 |
commit | bd50d2f9cdaa5f84434cc3c5ba58fec94b84fdab (patch) | |
tree | 6ac561ef50b7fa62a8462273fd0983231b275dcf /source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | |
parent | 83907fc5f73b6634239d891fe2b0dd4be203b86b (diff) |
Delete all SOLID shapes at the end of the game engine. They were all being leaked!
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp index 72231c1fa64..3e0c7768f56 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp @@ -77,7 +77,7 @@ #include "KX_SumoPhysicsController.h" -GEN_Map<GEN_HashedPtr,DT_ShapeHandle> map_gamemesh_to_sumoshape; +static GEN_Map<GEN_HashedPtr,DT_ShapeHandle> map_gamemesh_to_sumoshape; // forward declarations void BL_RegisterSumoObject(KX_GameObject* gameobj,class SM_Scene* sumoScene,class SM_Object* sumoObj,const STR_String& matname,bool isDynamic,bool isActor); |