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authorBenoit Bolsee <benoit.bolsee@online.be>2009-04-09 00:10:27 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-04-09 00:10:27 +0400
commit24f1355d4f7d1121b4a1dd209ce86f9ce4aa5561 (patch)
tree141e9a7dcf417939185e2f338b0eb229e1ed1102 /source/gameengine/Ketsji/KX_Dome.cpp
parent1ee970e03bb6395ed0c0e884826a8e08b91e97bf (diff)
Fix gcc compiling problem with C++ syntax in KX_Dome.cpp.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Dome.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_Dome.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp
index 4ab0f93f687..0324b08beab 100644
--- a/source/gameengine/Ketsji/KX_Dome.cpp
+++ b/source/gameengine/Ketsji/KX_Dome.cpp
@@ -442,7 +442,7 @@ i ranges from 0 to 1, if negative don't draw that mesh node
printf("Error: Warp Mesh File with insufficient data!\n");
return false;
}else{
- warp.nodes = vector<vector <WarpMeshNode>> (warp.n_height, vector<WarpMeshNode>(warp.n_width));
+ warp.nodes = vector<vector<WarpMeshNode> > (warp.n_height, vector<WarpMeshNode>(warp.n_width));
for(i=2; i-2 < (warp.n_width*warp.n_height); i++){
columns = lines[i].Explode(' ');