diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2012-10-08 07:28:11 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2012-10-08 07:28:11 +0400 |
commit | 244ce92dbd1f32960e0f909933d99cd0e6027dcc (patch) | |
tree | ee71a9619fb257d9d7deffce53051fa1a6214cdf /source/gameengine/Ketsji/KX_Dome.cpp | |
parent | aa1e50be946dfeb17f9bb98b242bdbf6775f1ab6 (diff) |
BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL
viewport. This helps to eliminate OpenGL calls in weird places like the physics
code and to reduce glGet calls, which are expensive.
There should be no functional changes (except maybe a very slight speed improvement).
Diffstat (limited to 'source/gameengine/Ketsji/KX_Dome.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_Dome.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp index fd3a18a9d2a..87b0cfc1269 100644 --- a/source/gameengine/Ketsji/KX_Dome.cpp +++ b/source/gameengine/Ketsji/KX_Dome.cpp @@ -90,8 +90,7 @@ KX_Dome::KX_Dome ( } //setting the viewport size - GLuint viewport[4]={0}; - glGetIntegerv(GL_VIEWPORT,(GLint *)viewport); + const int *viewport = m_canvas->GetViewPort(); SetViewPort(viewport); @@ -178,7 +177,7 @@ KX_Dome::~KX_Dome (void) glDeleteLists(dlistId, (GLsizei) m_numimages); } -void KX_Dome::SetViewPort(GLuint viewport[4]) +void KX_Dome::SetViewPort(const int viewport[4]) { if (canvaswidth != m_viewport.GetWidth() || canvasheight != m_viewport.GetHeight()) { |