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authorCampbell Barton <ideasman42@gmail.com>2013-03-26 11:29:01 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-26 11:29:01 +0400
commit64d161de87c82094ce8ea63bc69aded59f7f588d (patch)
tree933a100be152419309c2d01e0874f9f3981828d1 /source/gameengine/Ketsji/KX_Dome.cpp
parentef961319e077fb97cde958fd61845afcc775c67c (diff)
style cleanup:
also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Dome.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_Dome.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp
index 9f530f80e37..e2fb9573129 100644
--- a/source/gameengine/Ketsji/KX_Dome.cpp
+++ b/source/gameengine/Ketsji/KX_Dome.cpp
@@ -1435,7 +1435,7 @@ void KX_Dome::SplitFace(vector <DomeFace>& face, int *nfaces)
*nfaces = n2;
}
-void KX_Dome::CalculateFrustum(KX_Camera * cam)
+void KX_Dome::CalculateFrustum(KX_Camera *cam)
{
#if 0
// manually creating a 90deg Field of View Frustum