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authorCampbell Barton <ideasman42@gmail.com>2012-03-21 02:56:26 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-21 02:56:26 +0400
commit303cecf1398c0049df515aba3898883d8cdc81d5 (patch)
tree888e575fcc1932bd9121594221272174fad177ea /source/gameengine/Ketsji/KX_Dome.h
parent6193c47c39dc72472f4b83b3e3c875103c31e5b6 (diff)
spelling cleanup: tesselate -> tessellate (last of these found)
Diffstat (limited to 'source/gameengine/Ketsji/KX_Dome.h')
-rw-r--r--source/gameengine/Ketsji/KX_Dome.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_Dome.h b/source/gameengine/Ketsji/KX_Dome.h
index d4524d23d7d..921e55806dd 100644
--- a/source/gameengine/Ketsji/KX_Dome.h
+++ b/source/gameengine/Ketsji/KX_Dome.h
@@ -163,7 +163,7 @@ protected:
int m_numfaces; // 4 to 6 depending on the kind of dome image
int m_numimages; //numfaces +1 if we have warp mesh
- short m_resolution; //resolution to tesselate the mesh
+ short m_resolution; //resolution to tessellate the mesh
short m_mode; // the mode (truncated, warped, panoramic,...)
short m_angle; //the angle of the fisheye
float m_radangle; //the angle of the fisheye in radians