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author | Dalai Felinto <dfelinto@gmail.com> | 2017-05-11 16:53:09 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-05-11 17:08:03 +0300 |
commit | 6b9ab1f7a2f748eb9d7b3734b3eeab23ecd61a5c (patch) | |
tree | 94e70f5671af7ac48fdc6f42b8e6d2a04f1275b1 /source/gameengine/Ketsji/KX_Dome.h | |
parent | 15038975a3fb9f2232a53745ea7ed08a2145479f (diff) |
Unifying access to GLEW from the Blender Game Engine
Note: This is not about functionality, but about using the same stub file
we are using in Blender for the game engine in blender2.8.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Dome.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_Dome.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_Dome.h b/source/gameengine/Ketsji/KX_Dome.h index 420565e62f6..5a0c4588ae2 100644 --- a/source/gameengine/Ketsji/KX_Dome.h +++ b/source/gameengine/Ketsji/KX_Dome.h @@ -38,7 +38,7 @@ #include "RAS_IRasterizer.h" #include "KX_KetsjiEngine.h" -#include "glew-mx.h" +#include "GPU_glew.h" #include <vector> #include "MEM_guardedalloc.h" |