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authorCampbell Barton <ideasman42@gmail.com>2012-06-25 13:14:37 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-25 13:14:37 +0400
commitcc0784c1b9c4d813837dedddd5b2b4c52fe291f0 (patch)
treec898623170b1576dddeb38f1ef30aa3cc83d6567 /source/gameengine/Ketsji/KX_FontObject.h
parent78196d60d1a4585c613f822040f7dc339b9558b4 (diff)
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
Diffstat (limited to 'source/gameengine/Ketsji/KX_FontObject.h')
-rw-r--r--source/gameengine/Ketsji/KX_FontObject.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/KX_FontObject.h b/source/gameengine/Ketsji/KX_FontObject.h
index 30fe89162c0..170c9977296 100644
--- a/source/gameengine/Ketsji/KX_FontObject.h
+++ b/source/gameengine/Ketsji/KX_FontObject.h
@@ -69,12 +69,8 @@ protected:
class RAS_IRenderTools* m_rendertools; //needed for drawing routine
-#if 0 // WHY COMMENTED? - campbell
#ifdef WITH_CXX_GUARDEDALLOC
-public:
- void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:KX_FontObject"); }
- void operator delete( void *mem ) { MEM_freeN(mem); }
-#endif
+ MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_FontObject")
#endif
#ifdef WITH_PYTHON