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authorNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
commit00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch)
tree952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/Ketsji/KX_GameActuator.h
parent5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff)
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameActuator.h')
-rw-r--r--source/gameengine/Ketsji/KX_GameActuator.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_GameActuator.h b/source/gameengine/Ketsji/KX_GameActuator.h
index 7f2af86db42..4f197cf5841 100644
--- a/source/gameengine/Ketsji/KX_GameActuator.h
+++ b/source/gameengine/Ketsji/KX_GameActuator.h
@@ -78,7 +78,8 @@ class KX_GameActuator : public SCA_IActuator
/* --------------------------------------------------------------------- */
virtual PyObject* _getattr(char *attr);
-
+ KX_PYMETHOD_DOC(KX_GameActuator,GetFile);
+ KX_PYMETHOD_DOC(KX_GameActuator,SetFile);
}; /* end of class KX_GameActuator */