diff options
author | Pierluigi Grassi <pierluigi@tukano.it> | 2015-03-15 19:26:11 +0300 |
---|---|---|
committer | Jorge Bernal <jbernalmartinez@gmail.com> | 2015-03-15 19:26:49 +0300 |
commit | 225027ce5dea3785626908b58b01fb3959cf8362 (patch) | |
tree | 7089122c4d3d3ea3cd76d4f955a529afd954a397 /source/gameengine/Ketsji/KX_GameObject.cpp | |
parent | dd3ade250ded8c8bb86f68748b19cf5d4ab1b82a (diff) |
BGE - new read-only attribute in KX_GameObject python api (LOD level)
Added a new "current_lod_level" property to the python api of
KX_GameObject. The property returns the current lod level of the game
object. The purpose of the property is activate logic routines only when
an object is at a certain lod-distance from the camera, avoiding to
separately recomputing the same distance in the logic script. Usage in
python script might look like:
owner = bge.logic.getCurrentController().owner
lod_level = owner.currentLodLevel
if lod_level == 0: ...do something
else: ... object might be too distant
Reviewers: dfelinto, kupoman, moguri
Reviewed By: kupoman, moguri
Subscribers: lordloki
Projects: #game_engine
Differential Revision: https://developer.blender.org/D978
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index 8d22c9132fd..71af263bf46 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -91,6 +91,7 @@ KX_GameObject::KX_GameObject( : SCA_IObject(), m_bDyna(false), m_layer(0), + m_currentLodLevel(0), m_pBlenderObject(NULL), m_pBlenderGroupObject(NULL), m_bSuspendDynamics(false), @@ -794,7 +795,7 @@ void KX_GameObject::UpdateLod(MT_Vector3 &cam_pos) } RAS_MeshObject *mesh = this->m_lodmeshes[level]; - + this->m_currentLodLevel = level; if (mesh != this->m_meshes[0]) { this->GetScene()->ReplaceMesh(this, mesh, true, false); } @@ -1927,6 +1928,7 @@ PyMethodDef KX_GameObject::Methods[] = { }; PyAttributeDef KX_GameObject::Attributes[] = { + KX_PYATTRIBUTE_INT_RO("currentLodLevel", KX_GameObject, m_currentLodLevel), KX_PYATTRIBUTE_RO_FUNCTION("name", KX_GameObject, pyattr_get_name), KX_PYATTRIBUTE_RO_FUNCTION("parent", KX_GameObject, pyattr_get_parent), KX_PYATTRIBUTE_RO_FUNCTION("groupMembers", KX_GameObject, pyattr_get_group_members), |