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authorPierluigi Grassi <pierluigi@tukano.it>2015-03-15 19:26:11 +0300
committerJorge Bernal <jbernalmartinez@gmail.com>2015-03-15 19:26:49 +0300
commit225027ce5dea3785626908b58b01fb3959cf8362 (patch)
tree7089122c4d3d3ea3cd76d4f955a529afd954a397 /source/gameengine/Ketsji/KX_GameObject.cpp
parentdd3ade250ded8c8bb86f68748b19cf5d4ab1b82a (diff)
BGE - new read-only attribute in KX_GameObject python api (LOD level)
Added a new "current_lod_level" property to the python api of KX_GameObject. The property returns the current lod level of the game object. The purpose of the property is activate logic routines only when an object is at a certain lod-distance from the camera, avoiding to separately recomputing the same distance in the logic script. Usage in python script might look like: owner = bge.logic.getCurrentController().owner lod_level = owner.currentLodLevel if lod_level == 0: ...do something else: ... object might be too distant Reviewers: dfelinto, kupoman, moguri Reviewed By: kupoman, moguri Subscribers: lordloki Projects: #game_engine Differential Revision: https://developer.blender.org/D978
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 8d22c9132fd..71af263bf46 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -91,6 +91,7 @@ KX_GameObject::KX_GameObject(
: SCA_IObject(),
m_bDyna(false),
m_layer(0),
+ m_currentLodLevel(0),
m_pBlenderObject(NULL),
m_pBlenderGroupObject(NULL),
m_bSuspendDynamics(false),
@@ -794,7 +795,7 @@ void KX_GameObject::UpdateLod(MT_Vector3 &cam_pos)
}
RAS_MeshObject *mesh = this->m_lodmeshes[level];
-
+ this->m_currentLodLevel = level;
if (mesh != this->m_meshes[0]) {
this->GetScene()->ReplaceMesh(this, mesh, true, false);
}
@@ -1927,6 +1928,7 @@ PyMethodDef KX_GameObject::Methods[] = {
};
PyAttributeDef KX_GameObject::Attributes[] = {
+ KX_PYATTRIBUTE_INT_RO("currentLodLevel", KX_GameObject, m_currentLodLevel),
KX_PYATTRIBUTE_RO_FUNCTION("name", KX_GameObject, pyattr_get_name),
KX_PYATTRIBUTE_RO_FUNCTION("parent", KX_GameObject, pyattr_get_parent),
KX_PYATTRIBUTE_RO_FUNCTION("groupMembers", KX_GameObject, pyattr_get_group_members),