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author | Mitchell Stokes <mogurijin@gmail.com> | 2011-08-16 23:59:08 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-08-16 23:59:08 +0400 |
commit | 9b5c0f65aa6ef942709ea7156ee5a20e9b5f94e9 (patch) | |
tree | 4da96a1854895195a32c18b5a686511aeeaf70c8 /source/gameengine/Ketsji/KX_GameObject.cpp | |
parent | 0b7911cf0a133b60921dea07567da2d1baf2c523 (diff) |
BGE Animations: Increasing the max layer count to 8 as per a user request. Also, layer checks were checking for values between 0 and MAX_ACTION_LAYERS when they should have been checking for values between 0 and MAX_ACTION_LAYERS - 1.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index 4f8860f4767..0864fc84a28 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -3055,7 +3055,7 @@ KX_PYMETHODDEF_DOC_VARARGS(KX_GameObject, sendMessage, static void layer_check(short &layer, const char *method_name) { - if (layer < 0 || layer > MAX_ACTION_LAYERS) + if (layer < 0 || layer >= MAX_ACTION_LAYERS) { printf("KX_GameObject.%s(): given layer (%d) is out of range (0 - %d), setting to 0.\n", method_name, layer, MAX_ACTION_LAYERS-1); layer = 0; |