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authorCampbell Barton <ideasman42@gmail.com>2013-03-05 18:47:49 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-05 18:47:49 +0400
commitf2bb536994baecb442942306d959666cad66bf61 (patch)
tree4873d8197ae2c770e52a749899e80f4fcd1dcdb9 /source/gameengine/Ketsji/KX_GameObject.cpp
parent65377714103259f0629ebfa8124a78364a997745 (diff)
code cleanup: also change BKE_blender.h BLENDER_VERSION_CHAR to 'a' so as not to confuse things.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 3a60ccc85e9..ae5758b8597 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -2742,11 +2742,11 @@ PyObject *KX_GameObject::PyGetReactionForce()
// only can get the velocity if we have a physics object connected to us...
// XXX - Currently not working with bullet intergration, see KX_BulletPhysicsController.cpp's getReactionForce
- /*
+#if 0
if (GetPhysicsController())
return PyObjectFrom(GetPhysicsController()->getReactionForce());
return PyObjectFrom(dummy_point);
- */
+#endif
return Py_BuildValue("fff", 0.0, 0.0, 0.0);