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authorSergey Sharybin <sergey.vfx@gmail.com>2016-02-23 11:44:54 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-02-23 11:44:54 +0300
commitd3fa1bd4d5a8ec82ffa41b996d7169711ee5831d (patch)
tree4472deab335b24fa50495daeca8f38be0bd05c9a /source/gameengine/Ketsji/KX_GameObject.cpp
parent073ce98231d5576c8bff2aab012ba341e058c316 (diff)
Fix warnings reported by MSVC
Mainly it's related on a bad practice in SDL to force-define __SSE__ and __SSE2__ flags which generates quite some warnings and causes too much noise. There are some other warnings fixed. Should be no functional changes. NeXyon, please check the changes in audaspace :)
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index ad6447778e5..188128a3ec9 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -3734,7 +3734,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCastTo,
if (!spc && parent)
spc = parent->GetPhysicsController();
- RayCastData rayData(propName, false, (1 << OB_MAX_COL_MASKS) - 1);
+ RayCastData rayData(propName, false, (1u << OB_MAX_COL_MASKS) - 1);
KX_RayCast::Callback<KX_GameObject, RayCastData> callback(this, spc, &rayData);
if (KX_RayCast::RayTest(pe, fromPoint, toPoint, callback) && rayData.m_hitObject) {
return rayData.m_hitObject->GetProxy();