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author | Antony Riakiotakis <kalast@gmail.com> | 2012-04-24 18:33:44 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2012-04-24 18:33:44 +0400 |
commit | 0db3c5f74300980d35b3114992c299f072b913b1 (patch) | |
tree | 46cd6f52ac700ed09afc455944ca33e6e7e0d672 /source/gameengine/Ketsji/KX_GameObject.cpp | |
parent | 4782522379b708f15bd5b045ca4193637c465979 (diff) |
Remove mingw-w64 errors from loss of precision by converting 64bit pointers to ints. All cases found were harmless and the error behaviour could be turned off by the -fpermissive flag but I'd rather keep that off to detect any real problems should they arise.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index c5145ef2171..bdb586b2474 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -31,7 +31,10 @@ */ -#if defined(_WIN64) && !defined(FREE_WINDOWS64) +#if defined(_WIN64) +# ifdef __MINGW64__ +# include <basetsd.h> +# endif typedef unsigned __int64 uint_ptr; #else typedef unsigned long uint_ptr; |