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authorCampbell Barton <ideasman42@gmail.com>2009-05-19 11:16:40 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-05-19 11:16:40 +0400
commit1a16fb1953a566cd57f49683d4711b7052d6b586 (patch)
tree01b9ea221ec4f4ce9942b9bb2d0b642aba78529a /source/gameengine/Ketsji/KX_GameObject.cpp
parent5bd4b25dd1997672e4487f7dcba76e4b74ce814f (diff)
BGE Py API
use PY_SET_ATTR_FAIL and PY_SET_ATTR_SUCCESS return values so the fake subclassing can know if a value failed to be set or if it was missing from the type. (with PY_SET_ATTR_MISSING) Also noticed some other mistakes. - KX_LightObject, setting the type didnt check for an int. - KX_SoundActuator, didnt return an error when assigning an invalid orientation value - KX_GameObject, worldOrientation didnt return an error value.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index cbd17e66f62..63d508e6250 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -1468,13 +1468,13 @@ int KX_GameObject::pyattr_set_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrd
MT_Scalar val = PyFloat_AsDouble(value);
if (val < 0.0f) { /* also accounts for non float */
PyErr_SetString(PyExc_AttributeError, "gameOb.mass = float: KX_GameObject, expected a float zero or above");
- return 1;
+ return PY_SET_ATTR_FAIL;
}
if (spc)
spc->SetMass(val);
- return 0;
+ return PY_SET_ATTR_SUCCESS;
}
PyObject* KX_GameObject::pyattr_get_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
@@ -1491,13 +1491,13 @@ int KX_GameObject::pyattr_set_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF
MT_Scalar val = PyFloat_AsDouble(value);
if (val < 0.0f) { /* also accounts for non float */
PyErr_SetString(PyExc_AttributeError, "gameOb.linVelocityMin = float: KX_GameObject, expected a float zero or above");
- return 1;
+ return PY_SET_ATTR_FAIL;
}
if (spc)
spc->SetLinVelocityMin(val);
- return 0;
+ return PY_SET_ATTR_SUCCESS;
}
PyObject* KX_GameObject::pyattr_get_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
@@ -1514,13 +1514,13 @@ int KX_GameObject::pyattr_set_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF
MT_Scalar val = PyFloat_AsDouble(value);
if (val < 0.0f) { /* also accounts for non float */
PyErr_SetString(PyExc_AttributeError, "gameOb.linVelocityMax = float: KX_GameObject, expected a float zero or above");
- return 1;
+ return PY_SET_ATTR_FAIL;
}
if (spc)
spc->SetLinVelocityMax(val);
- return 0;
+ return PY_SET_ATTR_SUCCESS;
}
@@ -1536,12 +1536,12 @@ int KX_GameObject::pyattr_set_visible(void *self_v, const KX_PYATTRIBUTE_DEF *at
int param = PyObject_IsTrue( value );
if (param == -1) {
PyErr_SetString(PyExc_AttributeError, "gameOb.visible = bool: KX_GameObject, expected True or False");
- return 1;
+ return PY_SET_ATTR_FAIL;
}
self->SetVisible(param, false);
self->UpdateBuckets(false);
- return 0;
+ return PY_SET_ATTR_SUCCESS;
}
PyObject* KX_GameObject::pyattr_get_worldPosition(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
@@ -1555,11 +1555,11 @@ int KX_GameObject::pyattr_set_worldPosition(void *self_v, const KX_PYATTRIBUTE_D
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
MT_Point3 pos;
if (!PyVecTo(value, pos))
- return 1;
+ return PY_SET_ATTR_FAIL;
self->NodeSetWorldPosition(pos);
self->NodeUpdateGS(0.f);
- return 0;
+ return PY_SET_ATTR_SUCCESS;
}
PyObject* KX_GameObject::pyattr_get_localPosition(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
@@ -1576,11 +1576,11 @@ int KX_GameObject::pyattr_set_localPosition(void *self_v, const KX_PYATTRIBUTE_D
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
MT_Point3 pos;
if (!PyVecTo(value, pos))
- return 1;
+ return PY_SET_ATTR_FAIL;
self->NodeSetLocalPosition(pos);
self->NodeUpdateGS(0.f);
- return 0;
+ return PY_SET_ATTR_SUCCESS;
}
PyObject* KX_GameObject::pyattr_get_localInertia(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
@@ -1606,7 +1606,7 @@ int KX_GameObject::pyattr_set_worldOrientation(void *self_v, const KX_PYATTRIBUT
/* if value is not a sequence PyOrientationTo makes an error */
MT_Matrix3x3 rot;
if (!PyOrientationTo(value, rot, "gameOb.worldOrientation = sequence: KX_GameObject, "))
- return NULL;
+ return PY_SET_ATTR_FAIL;
if (self->GetSGNode() && self->GetSGNode()->GetSGParent()) {
self->NodeSetLocalOrientation(self->GetSGNode()->GetSGParent()->GetWorldOrientation().inverse()*rot);
@@ -1616,7 +1616,7 @@ int KX_GameObject::pyattr_set_worldOrientation(void *self_v, const KX_PYATTRIBUT
}
self->NodeUpdateGS(0.f);
- return 0;
+ return PY_SET_ATTR_SUCCESS;
}
PyObject* KX_GameObject::pyattr_get_localOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
@@ -1635,11 +1635,11 @@ int KX_GameObject::pyattr_set_localOrientation(void *self_v, const KX_PYATTRIBUT
/* if value is not a sequence PyOrientationTo makes an error */
MT_Matrix3x3 rot;
if (!PyOrientationTo(value, rot, "gameOb.localOrientation = sequence: KX_GameObject, "))
- return NULL;
+ return PY_SET_ATTR_FAIL;
self->NodeSetLocalOrientation(rot);
self->NodeUpdateGS(0.f);
- return 0;
+ return PY_SET_ATTR_SUCCESS;
}
PyObject* KX_GameObject::pyattr_get_worldScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
@@ -1662,11 +1662,11 @@ int KX_GameObject::pyattr_set_localScaling(void *self_v, const KX_PYATTRIBUTE_DE
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
MT_Vector3 scale;
if (!PyVecTo(value, scale))
- return 1;
+ return PY_SET_ATTR_FAIL;
self->NodeSetLocalScale(scale);
self->NodeUpdateGS(0.f);
- return 0;
+ return PY_SET_ATTR_SUCCESS;
}
PyObject* KX_GameObject::pyattr_get_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
@@ -1688,12 +1688,12 @@ int KX_GameObject::pyattr_set_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF
SG_Node* sg_parent= self->GetSGNode()->GetSGParent();
if (val < 0.0f) { /* also accounts for non float */
PyErr_SetString(PyExc_AttributeError, "gameOb.timeOffset = float: KX_GameObject, expected a float zero or above");
- return 1;
+ return PY_SET_ATTR_FAIL;
}
if (sg_parent && sg_parent->IsSlowParent())
static_cast<KX_SlowParentRelation *>(sg_parent->GetParentRelation())->SetTimeOffset(val);
}
- return 0;
+ return PY_SET_ATTR_SUCCESS;
}
PyObject* KX_GameObject::pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
@@ -1712,16 +1712,16 @@ int KX_GameObject::pyattr_set_state(void *self_v, const KX_PYATTRIBUTE_DEF *attr
if (state_i == -1 && PyErr_Occurred()) {
PyErr_SetString(PyExc_TypeError, "gameOb.state = int: KX_GameObject, expected an int bit field");
- return 1;
+ return PY_SET_ATTR_FAIL;
}
state |= state_i;
if ((state & ((1<<30)-1)) == 0) {
PyErr_SetString(PyExc_AttributeError, "gameOb.state = int: KX_GameObject, state bitfield was not between 0 and 30 (1<<0 and 1<<29)");
- return 1;
+ return PY_SET_ATTR_FAIL;
}
self->SetState(state);
- return 0;
+ return PY_SET_ATTR_SUCCESS;
}
PyObject* KX_GameObject::pyattr_get_meshes(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)