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author | Campbell Barton <ideasman42@gmail.com> | 2009-06-11 14:26:53 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-06-11 14:26:53 +0400 |
commit | a543a1549e32a29a259603994e938ee5597d2bbb (patch) | |
tree | 6af89576697028cfe3616f80a641f08d428c5827 /source/gameengine/Ketsji/KX_GameObject.cpp | |
parent | 5a8b389ebe6105149625e7367ac533ca258c3970 (diff) |
Sound actuator bug reported by zapman on blenderartist.
Negative events would play on an actuator if it hadn't played a sound yet.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index 7f417b325c8..fdab34c13a9 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -2207,7 +2207,7 @@ PyObject* KX_GameObject::PyGetChildrenRecursive() PyObject* KX_GameObject::PyGetMesh(PyObject* args) { - ShowDeprecationWarning("getMesh()", "the meshes property"); + ShowDeprecationWarning("getMesh()", "the meshes property (now a list of meshes)"); int mesh = 0; |