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authorCampbell Barton <ideasman42@gmail.com>2009-06-11 14:26:53 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-06-11 14:26:53 +0400
commita543a1549e32a29a259603994e938ee5597d2bbb (patch)
tree6af89576697028cfe3616f80a641f08d428c5827 /source/gameengine/Ketsji/KX_GameObject.cpp
parent5a8b389ebe6105149625e7367ac533ca258c3970 (diff)
Sound actuator bug reported by zapman on blenderartist.
Negative events would play on an actuator if it hadn't played a sound yet.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 7f417b325c8..fdab34c13a9 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -2207,7 +2207,7 @@ PyObject* KX_GameObject::PyGetChildrenRecursive()
PyObject* KX_GameObject::PyGetMesh(PyObject* args)
{
- ShowDeprecationWarning("getMesh()", "the meshes property");
+ ShowDeprecationWarning("getMesh()", "the meshes property (now a list of meshes)");
int mesh = 0;