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authorBenoit Bolsee <benoit.bolsee@online.be>2009-04-22 20:58:04 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-04-22 20:58:04 +0400
commitf6d27e73eee3cfdbe090bb1d34372d976ba079bb (patch)
tree7efbedbc875fdf30dfb7fb804103fb6c571217e5 /source/gameengine/Ketsji/KX_GameObject.cpp
parent076d1910f58661926393cca2a6f06d7091a5bce5 (diff)
BGE: some more cleanup, remove useless ReplicaSetName(), move code to ProcessReplica.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp15
1 files changed, 0 insertions, 15 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 8bd1e008336..ecc887eb567 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -199,26 +199,11 @@ void KX_GameObject::SetName(STR_String name)
m_name = name;
}; // Set the name of the value
-
-
-void KX_GameObject::ReplicaSetName(STR_String name)
-{
-}
-
-
-
-
-
-
KX_IPhysicsController* KX_GameObject::GetPhysicsController()
{
return m_pPhysicsController1;
}
-
-
-
-
KX_GameObject* KX_GameObject::GetParent()
{
KX_GameObject* result = NULL;