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authorAntony Riakiotakis <kalast@gmail.com>2012-04-24 18:33:44 +0400
committerAntony Riakiotakis <kalast@gmail.com>2012-04-24 18:33:44 +0400
commit0db3c5f74300980d35b3114992c299f072b913b1 (patch)
tree46cd6f52ac700ed09afc455944ca33e6e7e0d672 /source/gameengine/Ketsji/KX_GameObject.cpp
parent4782522379b708f15bd5b045ca4193637c465979 (diff)
Remove mingw-w64 errors from loss of precision by converting 64bit pointers to ints. All cases found were harmless and the error behaviour could be turned off by the -fpermissive flag but I'd rather keep that off to detect any real problems should they arise.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index c5145ef2171..bdb586b2474 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -31,7 +31,10 @@
*/
-#if defined(_WIN64) && !defined(FREE_WINDOWS64)
+#if defined(_WIN64)
+# ifdef __MINGW64__
+# include <basetsd.h>
+# endif
typedef unsigned __int64 uint_ptr;
#else
typedef unsigned long uint_ptr;