diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2011-09-17 00:08:05 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-09-17 00:08:05 +0400 |
commit | 2636be0ac0d3139b2c9cf54f6380b2e9a3d3ed51 (patch) | |
tree | da77d619d929726d1db1916f9b3d3cd9ad3fb0d2 /source/gameengine/Ketsji/KX_GameObject.cpp | |
parent | 0241e120891685b2ecb521e10f9e7a77d6910614 (diff) |
BGE Animations: Fixing some refcount issues with KX_Scene::m_animatedlist (fixes m_animatedlist crashes) and some whitespace issues with KX_GameObject::GetActionManager().
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index ae8d7094015..853b36b54f7 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -364,7 +364,9 @@ BL_ActionManager* KX_GameObject::GetActionManager() { // We only want to create an action manager if we need it if (!m_actionManager) - { KX_GetActiveScene()->AddAnimatedObject(this); m_actionManager = new BL_ActionManager(this); + { + KX_GetActiveScene()->AddAnimatedObject(this); + m_actionManager = new BL_ActionManager(this); } return m_actionManager; } |