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authorMitchell Stokes <mogurijin@gmail.com>2011-09-17 00:08:05 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-09-17 00:08:05 +0400
commit2636be0ac0d3139b2c9cf54f6380b2e9a3d3ed51 (patch)
treeda77d619d929726d1db1916f9b3d3cd9ad3fb0d2 /source/gameengine/Ketsji/KX_GameObject.cpp
parent0241e120891685b2ecb521e10f9e7a77d6910614 (diff)
BGE Animations: Fixing some refcount issues with KX_Scene::m_animatedlist (fixes m_animatedlist crashes) and some whitespace issues with KX_GameObject::GetActionManager().
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index ae8d7094015..853b36b54f7 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -364,7 +364,9 @@ BL_ActionManager* KX_GameObject::GetActionManager()
{
// We only want to create an action manager if we need it
if (!m_actionManager)
- { KX_GetActiveScene()->AddAnimatedObject(this); m_actionManager = new BL_ActionManager(this);
+ {
+ KX_GetActiveScene()->AddAnimatedObject(this);
+ m_actionManager = new BL_ActionManager(this);
}
return m_actionManager;
}