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authorCampbell Barton <ideasman42@gmail.com>2012-09-16 08:58:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-16 08:58:18 +0400
commit2fb82920059257fd7ac8e33bfe53de13e7ed53bd (patch)
treecb8de3a839cb9878d0869d4e436a235346109c16 /source/gameengine/Ketsji/KX_GameObject.cpp
parentc2a1dcf6218cbd56126a5deb1aeaf212d67e54cb (diff)
style cleanup
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp174
1 files changed, 87 insertions, 87 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 3818cef7d6e..fe8419d5343 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -362,7 +362,7 @@ BL_ActionManager* KX_GameObject::GetActionManager()
{
// We only want to create an action manager if we need it
if (!m_actionManager)
- {
+ {
KX_GetActiveScene()->AddAnimatedObject(this);
m_actionManager = new BL_ActionManager(this);
}
@@ -690,7 +690,7 @@ void KX_GameObject::SynchronizeTransformFunc(SG_IObject* node, void* gameobj, vo
void KX_GameObject::SetDebugColor(unsigned int bgra)
{
for (size_t i=0;i<m_meshes.size();i++)
- m_meshes[i]->DebugColor(bgra);
+ m_meshes[i]->DebugColor(bgra);
}
@@ -701,8 +701,8 @@ void KX_GameObject::ResetDebugColor()
}
void KX_GameObject::InitIPO(bool ipo_as_force,
- bool ipo_add,
- bool ipo_local)
+ bool ipo_add,
+ bool ipo_local)
{
SGControllerList::iterator it = GetSGNode()->GetSGControllerList().begin();
@@ -939,7 +939,7 @@ void KX_GameObject::AlignAxisToVect(const MT_Vector3& dir, int axis, float fac)
vect /= len;
orimat = GetSGNode()->GetWorldOrientation();
switch (axis)
- {
+ {
case 0: //x axis
ori.setValue(orimat[0][2], orimat[1][2], orimat[2][2]); //pivot axis
if (MT_abs(vect.dot(ori)) > 1.0-3.0*MT_EPSILON) //is the vector parallel to the pivot?
@@ -1041,7 +1041,7 @@ MT_Vector3 KX_GameObject::GetLinearVelocity(bool local)
return locvel;
}
}
- return velocity;
+ return velocity;
}
MT_Vector3 KX_GameObject::GetAngularVelocity(bool local)
@@ -1060,7 +1060,7 @@ MT_Vector3 KX_GameObject::GetAngularVelocity(bool local)
return locvel;
}
}
- return velocity;
+ return velocity;
}
MT_Vector3 KX_GameObject::GetVelocity(const MT_Point3& point)
@@ -1668,7 +1668,7 @@ PyAttributeDef KX_GameObject::Attributes[] = {
{NULL} //Sentinel
};
-PyObject* KX_GameObject::PyReplaceMesh(PyObject* args)
+PyObject *KX_GameObject::PyReplaceMesh(PyObject *args)
{
KX_Scene *scene = KX_GetActiveScene();
@@ -1686,7 +1686,7 @@ PyObject* KX_GameObject::PyReplaceMesh(PyObject* args)
Py_RETURN_NONE;
}
-PyObject* KX_GameObject::PyEndObject()
+PyObject *KX_GameObject::PyEndObject()
{
SG_Node* node = this->GetSGNode();
KX_Scene* scene = static_cast<KX_Scene*>(node->GetSGClientInfo());
@@ -1697,7 +1697,7 @@ PyObject* KX_GameObject::PyEndObject()
}
-PyObject* KX_GameObject::PyReinstancePhysicsMesh(PyObject* args)
+PyObject *KX_GameObject::PyReinstancePhysicsMesh(PyObject *args)
{
KX_GameObject *gameobj= NULL;
RAS_MeshObject *mesh= NULL;
@@ -1724,7 +1724,7 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
const char *attr_str= _PyUnicode_AsString(item);
CValue* resultattr;
- PyObject* pyconvert;
+ PyObject *pyconvert;
if (self==NULL) {
PyErr_SetString(PyExc_SystemError, "val = gameOb[key]: KX_GameObject, "BGE_PROXY_ERROR_MSG);
@@ -1733,7 +1733,7 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
/* first see if the attributes a string and try get the cvalue attribute */
if (attr_str && (resultattr=self->GetProperty(attr_str))) {
- pyconvert = resultattr->ConvertValueToPython();
+ pyconvert = resultattr->ConvertValueToPython();
return pyconvert ? pyconvert:resultattr->GetProxy();
}
/* no CValue attribute, try get the python only m_attr_dict attribute */
@@ -1907,13 +1907,13 @@ PyTypeObject KX_GameObject::Type = {
py_base_new
};
-PyObject* KX_GameObject::pyattr_get_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyUnicode_From_STR_String(self->GetName());
}
-PyObject* KX_GameObject::pyattr_get_parent(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_parent(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
KX_GameObject* parent = self->GetParent();
@@ -1924,7 +1924,7 @@ PyObject* KX_GameObject::pyattr_get_parent(void *self_v, const KX_PYATTRIBUTE_DE
Py_RETURN_NONE;
}
-PyObject* KX_GameObject::pyattr_get_life(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_life(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
@@ -1937,7 +1937,7 @@ PyObject* KX_GameObject::pyattr_get_life(void *self_v, const KX_PYATTRIBUTE_DEF
Py_RETURN_NONE;
}
-PyObject* KX_GameObject::pyattr_get_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
KX_IPhysicsController *spc = self->GetPhysicsController();
@@ -1960,7 +1960,7 @@ int KX_GameObject::pyattr_set_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrd
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
KX_IPhysicsController *spc = self->GetPhysicsController();
@@ -1983,7 +1983,7 @@ int KX_GameObject::pyattr_set_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
KX_IPhysicsController *spc = self->GetPhysicsController();
@@ -2007,7 +2007,7 @@ int KX_GameObject::pyattr_set_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF
}
-PyObject* KX_GameObject::pyattr_get_visible(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_visible(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyBool_FromLong(self->GetVisible());
@@ -2027,7 +2027,7 @@ int KX_GameObject::pyattr_set_visible(void *self_v, const KX_PYATTRIBUTE_DEF *at
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_worldPosition(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_worldPosition(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_GLOBAL);
@@ -2049,11 +2049,11 @@ int KX_GameObject::pyattr_set_worldPosition(void *self_v, const KX_PYATTRIBUTE_D
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_localPosition(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_localPosition(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
-#ifdef USE_MATHUTILS
+#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_LOCAL);
-#else
+#else
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetLocalPosition());
#endif
@@ -2071,7 +2071,7 @@ int KX_GameObject::pyattr_set_localPosition(void *self_v, const KX_PYATTRIBUTE_D
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_localInertia(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_localInertia(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_INERTIA_LOCAL);
@@ -2083,7 +2083,7 @@ PyObject* KX_GameObject::pyattr_get_localInertia(void *self_v, const KX_PYATTRIB
#endif
}
-PyObject* KX_GameObject::pyattr_get_worldOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_worldOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
return Matrix_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, 3, mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_GLOBAL);
@@ -2108,7 +2108,7 @@ int KX_GameObject::pyattr_set_worldOrientation(void *self_v, const KX_PYATTRIBUT
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_localOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_localOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
return Matrix_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, 3, mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_LOCAL);
@@ -2132,7 +2132,7 @@ int KX_GameObject::pyattr_set_localOrientation(void *self_v, const KX_PYATTRIBUT
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_worldScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_worldScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_GLOBAL);
@@ -2154,7 +2154,7 @@ int KX_GameObject::pyattr_set_worldScaling(void *self_v, const KX_PYATTRIBUTE_DE
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_localScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_localScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_LOCAL);
@@ -2176,7 +2176,7 @@ int KX_GameObject::pyattr_set_localScaling(void *self_v, const KX_PYATTRIBUTE_DE
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_localTransform(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_localTransform(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
@@ -2222,7 +2222,7 @@ int KX_GameObject::pyattr_set_localTransform(void *self_v, const KX_PYATTRIBUTE_
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_worldTransform(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_worldTransform(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
@@ -2256,7 +2256,7 @@ int KX_GameObject::pyattr_set_worldTransform(void *self_v, const KX_PYATTRIBUTE_
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_worldLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_worldLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_GLOBAL);
@@ -2278,7 +2278,7 @@ int KX_GameObject::pyattr_set_worldLinearVelocity(void *self_v, const KX_PYATTRI
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_localLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_localLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_LOCAL);
@@ -2300,7 +2300,7 @@ int KX_GameObject::pyattr_set_localLinearVelocity(void *self_v, const KX_PYATTRI
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_worldAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_worldAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_GLOBAL);
@@ -2322,7 +2322,7 @@ int KX_GameObject::pyattr_set_worldAngularVelocity(void *self_v, const KX_PYATTR
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_localAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_localAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_LOCAL);
@@ -2345,7 +2345,7 @@ int KX_GameObject::pyattr_set_localAngularVelocity(void *self_v, const KX_PYATTR
}
-PyObject* KX_GameObject::pyattr_get_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
SG_Node* sg_parent;
@@ -2372,7 +2372,7 @@ int KX_GameObject::pyattr_set_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
int state = 0;
@@ -2400,7 +2400,7 @@ int KX_GameObject::pyattr_set_state(void *self_v, const KX_PYATTRIBUTE_DEF *attr
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_meshes(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_meshes(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
PyObject *meshes= PyList_New(self->m_meshes.size());
@@ -2415,7 +2415,7 @@ PyObject* KX_GameObject::pyattr_get_meshes(void *self_v, const KX_PYATTRIBUTE_DE
return meshes;
}
-PyObject* KX_GameObject::pyattr_get_obcolor(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_obcolor(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 4, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_OBJECT_COLOR);
@@ -2437,35 +2437,35 @@ int KX_GameObject::pyattr_set_obcolor(void *self_v, const KX_PYATTRIBUTE_DEF *at
}
/* These are experimental! */
-PyObject* KX_GameObject::pyattr_get_sensors(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_sensors(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
return KX_PythonSeq_CreatePyObject((static_cast<KX_GameObject*>(self_v))->m_proxy, KX_PYGENSEQ_OB_TYPE_SENSORS);
}
-PyObject* KX_GameObject::pyattr_get_controllers(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_controllers(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
return KX_PythonSeq_CreatePyObject((static_cast<KX_GameObject*>(self_v))->m_proxy, KX_PYGENSEQ_OB_TYPE_CONTROLLERS);
}
-PyObject* KX_GameObject::pyattr_get_actuators(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_actuators(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
return KX_PythonSeq_CreatePyObject((static_cast<KX_GameObject*>(self_v))->m_proxy, KX_PYGENSEQ_OB_TYPE_ACTUATORS);
}
/* End experimental */
-PyObject* KX_GameObject::pyattr_get_children(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_children(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return self->GetChildren()->NewProxy(true);
}
-PyObject* KX_GameObject::pyattr_get_children_recursive(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_children_recursive(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return self->GetChildrenRecursive()->NewProxy(true);
}
-PyObject* KX_GameObject::pyattr_get_attrDict(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_attrDict(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
@@ -2476,10 +2476,10 @@ PyObject* KX_GameObject::pyattr_get_attrDict(void *self_v, const KX_PYATTRIBUTE_
return self->m_attr_dict;
}
-PyObject* KX_GameObject::PyApplyForce(PyObject* args)
+PyObject *KX_GameObject::PyApplyForce(PyObject *args)
{
int local = 0;
- PyObject* pyvect;
+ PyObject *pyvect;
if (PyArg_ParseTuple(args, "O|i:applyForce", &pyvect, &local)) {
MT_Vector3 force;
@@ -2491,10 +2491,10 @@ PyObject* KX_GameObject::PyApplyForce(PyObject* args)
return NULL;
}
-PyObject* KX_GameObject::PyApplyTorque(PyObject* args)
+PyObject *KX_GameObject::PyApplyTorque(PyObject *args)
{
int local = 0;
- PyObject* pyvect;
+ PyObject *pyvect;
if (PyArg_ParseTuple(args, "O|i:applyTorque", &pyvect, &local)) {
MT_Vector3 torque;
@@ -2506,10 +2506,10 @@ PyObject* KX_GameObject::PyApplyTorque(PyObject* args)
return NULL;
}
-PyObject* KX_GameObject::PyApplyRotation(PyObject* args)
+PyObject *KX_GameObject::PyApplyRotation(PyObject *args)
{
int local = 0;
- PyObject* pyvect;
+ PyObject *pyvect;
if (PyArg_ParseTuple(args, "O|i:applyRotation", &pyvect, &local)) {
MT_Vector3 rotation;
@@ -2521,10 +2521,10 @@ PyObject* KX_GameObject::PyApplyRotation(PyObject* args)
return NULL;
}
-PyObject* KX_GameObject::PyApplyMovement(PyObject* args)
+PyObject *KX_GameObject::PyApplyMovement(PyObject *args)
{
int local = 0;
- PyObject* pyvect;
+ PyObject *pyvect;
if (PyArg_ParseTuple(args, "O|i:applyMovement", &pyvect, &local)) {
MT_Vector3 movement;
@@ -2536,7 +2536,7 @@ PyObject* KX_GameObject::PyApplyMovement(PyObject* args)
return NULL;
}
-PyObject* KX_GameObject::PyGetLinearVelocity(PyObject* args)
+PyObject *KX_GameObject::PyGetLinearVelocity(PyObject *args)
{
// only can get the velocity if we have a physics object connected to us...
int local = 0;
@@ -2550,10 +2550,10 @@ PyObject* KX_GameObject::PyGetLinearVelocity(PyObject* args)
}
}
-PyObject* KX_GameObject::PySetLinearVelocity(PyObject* args)
+PyObject *KX_GameObject::PySetLinearVelocity(PyObject *args)
{
int local = 0;
- PyObject* pyvect;
+ PyObject *pyvect;
if (PyArg_ParseTuple(args,"O|i:setLinearVelocity",&pyvect,&local)) {
MT_Vector3 velocity;
@@ -2565,7 +2565,7 @@ PyObject* KX_GameObject::PySetLinearVelocity(PyObject* args)
return NULL;
}
-PyObject* KX_GameObject::PyGetAngularVelocity(PyObject* args)
+PyObject *KX_GameObject::PyGetAngularVelocity(PyObject *args)
{
// only can get the velocity if we have a physics object connected to us...
int local = 0;
@@ -2579,10 +2579,10 @@ PyObject* KX_GameObject::PyGetAngularVelocity(PyObject* args)
}
}
-PyObject* KX_GameObject::PySetAngularVelocity(PyObject* args)
+PyObject *KX_GameObject::PySetAngularVelocity(PyObject *args)
{
int local = 0;
- PyObject* pyvect;
+ PyObject *pyvect;
if (PyArg_ParseTuple(args,"O|i:setAngularVelocity",&pyvect,&local)) {
MT_Vector3 velocity;
@@ -2594,7 +2594,7 @@ PyObject* KX_GameObject::PySetAngularVelocity(PyObject* args)
return NULL;
}
-PyObject* KX_GameObject::PySetVisible(PyObject* args)
+PyObject *KX_GameObject::PySetVisible(PyObject *args)
{
int visible, recursive = 0;
if (!PyArg_ParseTuple(args,"i|i:setVisible",&visible, &recursive))
@@ -2606,7 +2606,7 @@ PyObject* KX_GameObject::PySetVisible(PyObject* args)
}
-PyObject* KX_GameObject::PySetOcclusion(PyObject* args)
+PyObject *KX_GameObject::PySetOcclusion(PyObject *args)
{
int occlusion, recursive = 0;
if (!PyArg_ParseTuple(args,"i|i:setOcclusion",&occlusion, &recursive))
@@ -2616,11 +2616,11 @@ PyObject* KX_GameObject::PySetOcclusion(PyObject* args)
Py_RETURN_NONE;
}
-PyObject* KX_GameObject::PyGetVelocity(PyObject* args)
+PyObject *KX_GameObject::PyGetVelocity(PyObject *args)
{
// only can get the velocity if we have a physics object connected to us...
MT_Point3 point(0.0,0.0,0.0);
- PyObject* pypos = NULL;
+ PyObject *pypos = NULL;
if (!PyArg_ParseTuple(args, "|O:getVelocity", &pypos) || (pypos && !PyVecTo(pypos, point)))
return NULL;
@@ -2634,7 +2634,7 @@ PyObject* KX_GameObject::PyGetVelocity(PyObject* args)
}
}
-PyObject* KX_GameObject::PyGetReactionForce()
+PyObject *KX_GameObject::PyGetReactionForce()
{
// only can get the velocity if we have a physics object connected to us...
@@ -2651,7 +2651,7 @@ PyObject* KX_GameObject::PyGetReactionForce()
-PyObject* KX_GameObject::PyEnableRigidBody()
+PyObject *KX_GameObject::PyEnableRigidBody()
{
if (GetPhysicsController())
GetPhysicsController()->setRigidBody(true);
@@ -2661,7 +2661,7 @@ PyObject* KX_GameObject::PyEnableRigidBody()
-PyObject* KX_GameObject::PyDisableRigidBody()
+PyObject *KX_GameObject::PyDisableRigidBody()
{
if (GetPhysicsController())
GetPhysicsController()->setRigidBody(false);
@@ -2670,10 +2670,10 @@ PyObject* KX_GameObject::PyDisableRigidBody()
}
-PyObject* KX_GameObject::PySetParent(PyObject* args)
+PyObject *KX_GameObject::PySetParent(PyObject *args)
{
KX_Scene *scene = KX_GetActiveScene();
- PyObject* pyobj;
+ PyObject *pyobj;
KX_GameObject *obj;
int addToCompound=1, ghost=1;
@@ -2687,7 +2687,7 @@ PyObject* KX_GameObject::PySetParent(PyObject* args)
Py_RETURN_NONE;
}
-PyObject* KX_GameObject::PyRemoveParent()
+PyObject *KX_GameObject::PyRemoveParent()
{
KX_Scene *scene = KX_GetActiveScene();
@@ -2696,7 +2696,7 @@ PyObject* KX_GameObject::PyRemoveParent()
}
-PyObject* KX_GameObject::PySetCollisionMargin(PyObject* value)
+PyObject *KX_GameObject::PySetCollisionMargin(PyObject *value)
{
float collisionMargin = PyFloat_AsDouble(value);
@@ -2716,10 +2716,10 @@ PyObject* KX_GameObject::PySetCollisionMargin(PyObject* value)
-PyObject* KX_GameObject::PyApplyImpulse(PyObject* args)
+PyObject *KX_GameObject::PyApplyImpulse(PyObject *args)
{
- PyObject* pyattach;
- PyObject* pyimpulse;
+ PyObject *pyattach;
+ PyObject *pyimpulse;
if (!m_pPhysicsController1) {
PyErr_SetString(PyExc_RuntimeError, "This object has no physics controller");
@@ -2743,7 +2743,7 @@ PyObject* KX_GameObject::PyApplyImpulse(PyObject* args)
-PyObject* KX_GameObject::PySuspendDynamics()
+PyObject *KX_GameObject::PySuspendDynamics()
{
SuspendDynamics();
Py_RETURN_NONE;
@@ -2751,16 +2751,16 @@ PyObject* KX_GameObject::PySuspendDynamics()
-PyObject* KX_GameObject::PyRestoreDynamics()
+PyObject *KX_GameObject::PyRestoreDynamics()
{
RestoreDynamics();
Py_RETURN_NONE;
}
-PyObject* KX_GameObject::PyAlignAxisToVect(PyObject* args)
+PyObject *KX_GameObject::PyAlignAxisToVect(PyObject *args)
{
- PyObject* pyvect;
+ PyObject *pyvect;
int axis = 2; //z axis is the default
float fac = 1.0f;
@@ -2780,7 +2780,7 @@ PyObject* KX_GameObject::PyAlignAxisToVect(PyObject* args)
return NULL;
}
-PyObject* KX_GameObject::PyGetAxisVect(PyObject* value)
+PyObject *KX_GameObject::PyGetAxisVect(PyObject *value)
{
MT_Vector3 vect;
if (PyVecTo(value, vect))
@@ -2791,7 +2791,7 @@ PyObject* KX_GameObject::PyGetAxisVect(PyObject* value)
}
-PyObject* KX_GameObject::PyGetPhysicsId()
+PyObject *KX_GameObject::PyGetPhysicsId()
{
KX_IPhysicsController* ctrl = GetPhysicsController();
uint_ptr physid=0;
@@ -2802,7 +2802,7 @@ PyObject* KX_GameObject::PyGetPhysicsId()
return PyLong_FromSsize_t((long)physid);
}
-PyObject* KX_GameObject::PyGetPropertyNames()
+PyObject *KX_GameObject::PyGetPropertyNames()
{
PyObject *list= ConvertKeysToPython();
@@ -2932,7 +2932,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCastTo,
" other = 3-tuple or object reference")
{
MT_Point3 toPoint;
- PyObject* pyarg;
+ PyObject *pyarg;
float dist = 0.0f;
char *propName = NULL;
@@ -3050,8 +3050,8 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCast,
{
MT_Point3 toPoint;
MT_Point3 fromPoint;
- PyObject* pyto;
- PyObject* pyfrom = NULL;
+ PyObject *pyto;
+ PyObject *pyfrom = NULL;
float dist = 0.0f;
char *propName = NULL;
KX_GameObject *other;
@@ -3125,7 +3125,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCast,
if (m_pHitObject)
{
- PyObject* returnValue = (poly==2) ? PyTuple_New(5) : (poly) ? PyTuple_New(4) : PyTuple_New(3);
+ PyObject *returnValue = (poly == 2) ? PyTuple_New(5) : (poly) ? PyTuple_New(4) : PyTuple_New(3);
if (returnValue) { // unlikely this would ever fail, if it does python sets an error
PyTuple_SET_ITEM(returnValue, 0, m_pHitObject->GetProxy());
PyTuple_SET_ITEM(returnValue, 1, PyObjectFrom(callback.m_hitPoint));
@@ -3301,11 +3301,11 @@ KX_PYMETHODDEF_DOC(KX_GameObject, isPlayingAction,
/* Matches python dict.get(key, [default]) */
-PyObject* KX_GameObject::Pyget(PyObject *args)
+PyObject *KX_GameObject::Pyget(PyObject *args)
{
PyObject *key;
- PyObject* def = Py_None;
- PyObject* ret;
+ PyObject *def = Py_None;
+ PyObject *ret;
if (!PyArg_ParseTuple(args, "O|O:get", &key, &def))
return NULL;
@@ -3331,7 +3331,7 @@ PyObject* KX_GameObject::Pyget(PyObject *args)
return def;
}
-bool ConvertPythonToGameObject(PyObject * value, KX_GameObject **object, bool py_none_ok, const char *error_prefix)
+bool ConvertPythonToGameObject(PyObject *value, KX_GameObject **object, bool py_none_ok, const char *error_prefix)
{
if (value==NULL) {
PyErr_Format(PyExc_TypeError, "%s, python pointer NULL, should never happen", error_prefix);