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author | Thomas Szepe <HG1_public@gmx.net> | 2015-03-22 19:55:43 +0300 |
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committer | Thomas Szepe <HG1_public@gmx.net> | 2015-03-22 19:56:26 +0300 |
commit | 0b4a71b07245d5370a02fae4dbde9195c9c58881 (patch) | |
tree | d87c249ad803b19b9da702d9e8377f2555fa355f /source/gameengine/Ketsji/KX_GameObject.cpp | |
parent | 2744ce77dea394026bc524e68c687050bc8e0c28 (diff) |
BGE: Add physics constraints replication
This patch will add a physics constraints replication for group instances
(dupli group).
It also fix crashing when when a group instance is made from a linked
group instance and both are on the active layer.
Initial patch T31443 from moerdn (Martin Sell).
Reviewers: lordloki, sergof, moguri, sybren
Reviewed By: moguri, sybren
Differential Revision: https://developer.blender.org/D658
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index 71af263bf46..c8fc64f4679 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -292,6 +292,21 @@ void KX_GameObject::SetDupliGroupObject(KX_GameObject* obj) m_pDupliGroupObject = obj; } +void KX_GameObject::AddConstraint(bRigidBodyJointConstraint *cons) +{ + m_constraints.push_back(cons); +} + +std::vector<bRigidBodyJointConstraint*> KX_GameObject::GetConstraints() +{ + return m_constraints; +} + +void KX_GameObject::ClearConstraints() +{ + m_constraints.clear(); +} + KX_GameObject* KX_GameObject::GetParent() { KX_GameObject* result = NULL; |