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author | Campbell Barton <ideasman42@gmail.com> | 2009-04-15 08:34:27 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-15 08:34:27 +0400 |
commit | efb7dd86ff001efe26fba1caef70a87806d138f6 (patch) | |
tree | bbb3f8a9e12b729040e723c6ead623a19cceb28b /source/gameengine/Ketsji/KX_GameObject.cpp | |
parent | 4fe917ba2607f79cd60bbe373ef06d8e8c8aeacd (diff) |
Fix for own recent reference count error.
- The armature weakref list was being incref'd twice then decrefed twice (incref and decref were used incorrectly), now only once. My 'fix' broke this.
- In bpy_pydriver_create_dict the 2 refs added from running PyDict_SetItemString twice were undone when clearing the dictionary (added comment)
- changed Py_XDECREF to Py_DECREF int BPY_pyconstraint_update and BPY_pyconstraint_target, Py_XDECREF checs for NULL value which would have crashed blender before it got to Py_XDECREF anyway.
- after every error is reported (PyErr_Print), remove sys.last_traceback and clear the error, I found this fixed certain crashes (usually when starting the game engine or exiting blender), so best do this all the time.
- header_text.c, CcdPhysicsEnvironment.cpp, KX_CameraActuator.cpp - remove some warnings.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
0 files changed, 0 insertions, 0 deletions