diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-07-21 16:37:27 +0400 |
---|---|---|
committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-07-21 16:37:27 +0400 |
commit | 4ae4ecd3ce3528a3a29ebdaaab8bb2eb01c0f5bf (patch) | |
tree | 448f96f0b71ac0e444a576effcef74b55eeadb00 /source/gameengine/Ketsji/KX_GameObject.cpp | |
parent | 8f17a66036012ae3f527b95ea9489afbfb212429 (diff) |
BGE patch: Optimization of bullet adaptation layer - part 1.
First batch of optimizaton of the bullet adaptation layer in the BGE.
- remove circular motion state update.
- optimization of physic adaptation layer for bullet: bypass
unecessary conversion of rotation matrix to quaternion and back.
- remove double updates during object replication.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index 6d0b7219ed1..d40fa1e2446 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -744,7 +744,7 @@ void KX_GameObject::NodeSetLocalOrientation(const MT_Matrix3x3& rot) if (m_pPhysicsController1 && (!GetSGNode() || !GetSGNode()->GetSGParent())) { // see note above - m_pPhysicsController1->setOrientation(rot.getRotation()); + m_pPhysicsController1->setOrientation(rot); } if (GetSGNode()) GetSGNode()->SetLocalOrientation(rot); |