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authorBenoit Bolsee <benoit.bolsee@online.be>2008-07-25 17:45:57 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-07-25 17:45:57 +0400
commita7f951f25ef47a4ac98de0270b651dc74a27670d (patch)
tree72307108dc717119b72dd40109f10509696db820 /source/gameengine/Ketsji/KX_GameObject.cpp
parentab44742cf36639b73f1aa2c18aa55b14ff059acd (diff)
BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp22
1 files changed, 20 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 6c8b32b6d24..3d9c7aafd70 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -442,6 +442,7 @@ void KX_GameObject::UpdateIPO(float curframetime,
// IPO update
void
KX_GameObject::UpdateMaterialData(
+ dword matname_hash,
MT_Vector4 rgba,
MT_Vector3 specrgb,
MT_Scalar hard,
@@ -460,9 +461,26 @@ KX_GameObject::UpdateMaterialData(
RAS_IPolyMaterial* poly = (*mit)->GetPolyMaterial();
if(poly->GetFlag() & RAS_BLENDERMAT )
{
- SetObjectColor(rgba);
KX_BlenderMaterial *m = static_cast<KX_BlenderMaterial*>(poly);
- m->UpdateIPO(rgba, specrgb,hard,spec,ref,emit, alpha);
+
+ if (matname_hash == NULL)
+ {
+ m->UpdateIPO(rgba, specrgb,hard,spec,ref,emit, alpha);
+ // if mesh has only one material attached to it then use original hack with no need to edit vertices (better performance)
+ SetObjectColor(rgba);
+ }
+ else
+ {
+ if (matname_hash == poly->GetMaterialNameHash())
+ {
+ m->UpdateIPO(rgba, specrgb,hard,spec,ref,emit, alpha);
+ m_meshes[mesh]->SetVertexColor(poly,rgba);
+
+ // no break here, because one blender material can be split into several game engine materials
+ // (e.g. one uvsphere material is split into one material at poles with ras_mode TRIANGLE and one material for the body
+ // if here was a break then would miss some vertices if material was split
+ }
+ }
}
}
}