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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-04-10 22:18:54 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-04-10 22:18:54 +0300 |
commit | 3a80d5e1d0e4952caa76f1d655429375c0da1884 (patch) | |
tree | f8cb7754064e37d1cf38b48b40a308794ee7c257 /source/gameengine/Ketsji/KX_GameObject.cpp | |
parent | 50f9681e151361fe6685582cb887818fa2092131 (diff) |
Cycles: Fix rare dead-locks on TaskScheduler::exit()
When the Moon is full it was possible to have a dead-lock in task
scheduler's exit() method.
Similar problem was fixed in Blender's task scheduler 3 years ago
in bae2a2c.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
0 files changed, 0 insertions, 0 deletions