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authorSergey Sharybin <sergey.vfx@gmail.com>2016-04-10 22:18:54 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-04-10 22:18:54 +0300
commit3a80d5e1d0e4952caa76f1d655429375c0da1884 (patch)
treef8cb7754064e37d1cf38b48b40a308794ee7c257 /source/gameengine/Ketsji/KX_GameObject.cpp
parent50f9681e151361fe6685582cb887818fa2092131 (diff)
Cycles: Fix rare dead-locks on TaskScheduler::exit()
When the Moon is full it was possible to have a dead-lock in task scheduler's exit() method. Similar problem was fixed in Blender's task scheduler 3 years ago in bae2a2c.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
0 files changed, 0 insertions, 0 deletions